TV Film

Company renamed to Mechanic Animation

Marvel's Guardians

of the Galaxy  TV series - Season 1

Marvel's Hulk and the Agents of S.M.A.S.H TV series - Season 2

Undisclosed TV Series

Marvel's Avengers Assemble  TV Series - Season 1

 Marvel's Avengers Assemble TV series - Season 3






Undisclosed Animated Feature Film

Undisclosed TV Series

Marvel's Super Hero Adventures: Frost Fight TV Film

Marvel's Avengers Assemble TV Series - Season 2

Thunderbirds are Go TV Series - Character  design

Marvel's Hulk & the Agents of S.M.A.S.H  TV Series - Season 1




Silvia Harman Mihaleje



Greg Harman



With a Masters degree in Finance, Banking and Investment, Silvia is responsible for the production accounting and overall management of cash flow through Mechanic. Working closely with our Accounting firm KPMG, Silvia has successfully kept the company in a strong financial position while managing production finance for Disney’s Talking Friends Digital Series, Marvel’s Avengers Assemble TV Series, Marvel’s Hulk and the Agent’s of S.M.A.S.H TV Series, Marvel’s Guardians of the Galaxy TV Series, Marvel’s Frost Fight Netflix Movie.


Heading up Mechanic Animation, Greg comes from a strong Technical background which he utilises everyday in this high tech, arts driven industry. Over the last 8 years he as turned this studio into one of New Zealand’s leading Design and Pre-Production companies, while successfully delivering; Disney’s Talking Friends Digital Series, Marvel’s Avengers Assemble TV Series, Marvel’s Hulk and the Agent’s of S.M.A.S.H TV Series, Marvel’s Guardians of the Galaxy TV Series, and Marvel’s Frost Fight Netflix Movie. The company is now 50 crew and growing, having produced around 200 Television episodes and 2 direct to video Films.


Mike Miller

Mechanic in Charge of

CG & Technical Direction


Rafael Sanchez

Development Mechanic


Stephen Crowe

 Mechanic in Charge of

Overall Art Direction


He’s a 24year veteran in visual effects, having worked on over thirty film and television projects. His work has earned him 173 award nominations, with 43 wins, including six Oscar and BAFTA nods. Mike has also been a senior leader in the video game industry, having shipped five major TripleA titles. Currently oversees all Computer Graphics design and technical pipeline for the feature and television divisions of Mechanic.



Has been tinkering in television and new media since first starting for CBS Television, overseeing the toon classic, “Muppet Babies.” Has worked for Disney TV animation, where he was nominated for an Emmy; and Nickelodeon, where he ran the development of the “Jimmy Neutron” animated series. He’s also worked at Warner Brothers, Universal and Machinima either developing new projects or running production. Currently overseeing animated series production at Mechanic.

A leading concept designer and illustrator in the realm of fantasy and science fiction, Stephen began his studio career with the development team at Weta Workshop, creating designs for such classics as Peter Jackson’s “King Kong” and James Cameron’s “Avatar.” Shifting to television, he then came to Mechanic where he has been the senior art director crafting the look and feel of the Marvel universe, and now heading art for Mechanic’s first theatrical motion picture project.


Claire Tobin

Mechanic In Charge of
Television Art Design


Christian Gossett

Mechanic In Charge of
Visual Story Development


She comes from a career that features being both a Motion Graphics, Animation and Illustration Tutor at Massey University Wellington, as well as a designer in the Creatures Department at Weta Digital, where she worked on “Tintin,” “Rise of the Planet of the Apes,” “Avengers,” and The “Hobbit: An Unexpected Journey.” She’s also a published illustrator with work exhibited in New Zealand, USA and Germany. Currently she directs all art for the Mechanic television pipeline.


He began his career in video games, having worked on such classics as “Heavy Gear,” “Call of Duty,” and “Pitfall” for Sony Playstation. Then moved into features where he created designs for Peter Jackson’s “King Kong” and Tim Burton’s “Alice in Wonderland.” One of his more cool designs was inventing the DoubleBladed Lightsaber for the “Tales of the Jedi” graphic novel. Currently oversees storyboards and visual story development at Mechanic.


All applicants must have a valid New Zealand working residency with active Tax File Number.

Please provide 1-2 page CV with link to online showreel.

(Due to the volume of reels we receive, only shortlisted applicants will be responded to)


High personal professional standards and humble creative individuals will fit well into our

pit crew at Mechanic Animation. No egos need apply.

Reporting to the CEO and Head of CG, responsible for BAU system admin tasks, ensuring high availability supporting 50 end users. Strong IT&C principles and Industry standards required, with high regard toward confidentiality a must.  Apply

 IT Systems AdminLevel: Intermediate, 3+ yearsContract: Fixed Term, 6 mthsSoftware: VMWare, Windows 2012, Backup Exec, Manage Engine, Microsoft Desktop, Active Directory, Group Policy, Dell Infrastructure, Sonic-wall

Working with Head of Production, Head of Finance and Head of CG, updating reports, deliveringfiles, recording notes and generally keeping production moving forward. Excellent communicationand organisational skills a must.   Apply

 Production CoordinatorLevel:Junior 1+ years minimumContract:Fixed Term, 6 mthsPipeline:Shotgun, Google Docs, FTP, Aspera, 5th Kind, Signiant

A creature rigger is required to help rig multiple characters. Strong understanding of anatomy,motion, blend shapes and CG animation a must.

 Creature Rigger x 2Level:Intermediate 3+ years minimumContract:Fixed Term, 3 mthsPipeline:Maya

Artist x 3
Level:Intermediate 3+ years minimumContract:Fixed Term, 3 mthsPipeline:Storyboard Pro

A good understanding and experience with layout, composition, sequential drawing and editing. Pipeline using Storyboard Pro with FBX environments.     

Responsible for setting up and running our Creature Pipeline, developing flesh, hair, cloth sims, along with defining and creating rigging systems and guidelines. Experience with Shading and Lighting to help optimise our internal processes highly desirable. Reports to Head of CG and will be required to interact and help other CG Artist.

 Senior Technical
Level:Senior 7+ yearsContract:Fixed Term, 12 mthsPipeline:Maya, zBrush, Mari, Modo, Max

Experienced Environment modeler capable of creating both organic and hard surface exteriors andinterior CG models. Optimization of assets a key attribute, and able to follow internal standards andguidelines a must. UV mapping, shading and painting also essential.  

 Set Modeler x 2Level:Intermediate 3+ years minimumContract:Fixed Term, 4 mthsPipeline:Modo, Maya, zBrush, Mari


© Mechanic Animation 2016

156 Victoria Street, Te Aro, Wellington, New Zealand